AI Insights · Timothy · July 2021
Top 5 Baseball Games on Android in Norway Q2 2021
Discover the performance trends of the top 5 baseball games on the Android platform in Norway during the second quarter of 2021, including downloads, revenue, and active users.
In the second quarter of 2021, the top 5 baseball games on the Android platform in Norway exhibited varying performance trends in terms of downloads, revenue, and active users. Here is a detailed look at each game's metrics:
Baseball Clash: Real-time game from Miniclip.com saw a notable increase in weekly revenue, starting at just $4 at the end of March and peaking at approximately $201 by the end of June. Weekly downloads, however, experienced a decline, starting at 165 and gradually decreasing to 26 by the last week of June. Active users also saw a decrease, from 161 at the end of March to 132 by the end of June.
BASEBALL 9 by playus soft maintained a relatively stable number of weekly downloads, fluctuating between 10 and 26 throughout the quarter. The game's weekly revenue showed a peak of $113 in late May, with other weeks averaging lower figures. Active users demonstrated a steady increase, starting at 31 and reaching a high of 56 in mid-June before ending the quarter at 44.
MLB 9 Innings 24 from Com2uS experienced fluctuations in weekly revenue, with a high of $127 at the end of May and another peak of $104 at the end of June. Downloads remained low, peaking at 17 early in April and generally staying below 10 for most of the quarter. Active users started at 25 at the end of March and saw a slight decrease to 10 by the end of April.
Homerun Clash by HAEGIN Co., Ltd. had a consistent weekly revenue, with notable peaks of $66 in mid-April and $38 at the beginning of May. Weekly downloads remained modest, peaking at 16 at the end of March and generally staying under 13. Active users fluctuated slightly but remained stable around the 30s and 40s throughout the quarter.
MLB Tap Sports Baseball 2021 from Glu showed a gradual increase in weekly revenue, peaking at $72 in early May and maintaining a steady flow around $20-$30 in the subsequent weeks. Downloads showed some variability, peaking at 48 at the end of March and fluctuating between 15 and 28 thereafter. Active users also saw a steady trend, starting at 49 and maintaining a range between 34 and 51 throughout the quarter.
For more insights and detailed analytics on these games, visit Sensor Tower.